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That can be solved by either being very experienced at the class and remembering the cooldown of all your abilities, or simply having an aura that tracks that for you. If you're losing DPS because you're not doing 100% uptime of your cooldowns, then there's an issue with efficiency. To put it simply, UIs help you to focus and be efficient. It helps to maintain focus on the important details of your class such as rotations, cooldowns, defensives, and it's overall great for when you need to check whatever your class can offer without having to waste time looking for abilities in your hotbars. However, the assumption that UIs don't help you get better is absolutely false and I'll explain why.īesides the fact that pretty much the vast majority of high-end raiders and mythic-plus players on retail use UIs for their class, the availability and compact nature of Weak Auras UIs have proven to be detrimental for end-game players. Some people that play the game for a long time also don't need UIs to play their class correctly and efficiently. So please, enjoy!įor the majority of the playerbase, that is, in fact, true. One faulty aura and I have to change the pastebin, the links, fix the version, etc. This takes a lot of time and effort, some UIs take 3 hours to make, maintaing all of them is also very tricky. If this gets a good ammount of attention maybe I might influence some other people to do the same, and perhaps suggest on stuff I should change as well!Īs for why I'm making this, well, it's a hobby. With this new build of Weak Auras, I'm pretty confident I can make something that will make your WotLK experience at least a little bit more fun and updated. My aim is to build PVE UIs from scratch in Weak Auras for all the classes in Wrath of the Lich King, prioritizing the ones that I own and know first, obviously.
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Because of that, I assume it was a lot easier to bring the current weak auras build to WotLK, and, when searching on github one day, I found a repository from a guy named "Bunny67", which contained a new version for our build! It obviously isn't 100% functional, but the stuff you can do with it is actually insane, and I'll soon show you! Then, classic released, and the people that worked on retail weak auras got to work for the classic version, and added pretty much a lot of the functionality to be compatible with that port of the game. This was unfortunately not possible due to our version of Weak Auras, which was still dated to 3.3.5a content back in the day. I was very passionate about the limits (or lack thereof) of customization in User Interfaces, more particularly Weak Auras, which, on retail, is very very powerful.Įver since then, I looked back on my very basic UI for WotLK and wondered if there'd ever be a day where I could play on Warmane using a well-designed, complex and working UI. This year I was able to experience retail with my friends and I've come to realize that there's loads of customization there, since it's highly supported and they have a large dedicated community. Since the start of playing WoW, I always loved to fully customize my UI, but was unfortunately not capable and dedicated enough to make something well-done. I've had 4 years of experience in Wrath of the Lich King here on Warmane coupled with a decent ammount of time on retail. Hi guys, my name is Lunminas, I'm a discipline priest main from the guild. However, good news is that I've already finished all weak auras for the new project, with an updated look and functionality! You can check it out by clicking here! I won't be supporting the old weak auras as they're far too outdated. This was a massive project in the making with much more attention to detail than this 2020 project. Hi guys, it's been a while! For the past 3 weeks I've been collaborating with creators of the community in order to make a massive project, Naowh's UI! I'm very excited to announce that as of September 13th, our project has been released.